Tutorial
Houdini tutorial for beginners (free curriculum)
A free, step-by-step Houdini curriculum for macOS beginners — 9 lessons from interface basics to caching, versioning, and production hygiene.
Learning Houdini from scratch on a Mac? This is the full beginner curriculum — 9 hands-on lessons (about 12 hours total), in the order that actually makes sense, from the interface to caching, versioning, and production hygiene.
Each lesson is a real, do-it-yourself walkthrough. For hands-free help, Skilly teaches this exact curriculum live — a voice tutor that watches your Houdini window and points your cursor at the right button. Free to start.
The Houdini curriculum
- Interface and the Network Mental Model — Cross the conceptual threshold from “DCC with menus” to “graph of operators”. Without this, nothing else in Houdini makes sense.
- SOP Geometry Basics for FX Sources — Build the source geometry every simulation needs. The point of this stage is not modeling — it is producing clean, attribute-rich geometry to feed into DOPs.
- Pyro — Fire and Smoke — Run a sparse pyro simulation from source to cache.
- FLIP Fluids — Simulate water, splashes, and viscous fluids with the FLIP Solver 2.0.
- RBD Destruction with Bullet — Fracture geometry and run rigid-body simulations using packed primitives and the Bullet solver.
- Vellum — Cloth, Soft Body, and Hair — Simulate flexible materials with the modern Vellum framework — one solver, many constraint types.
- Solaris and the LOP Workflow — Move from /obj-context legacy lighting to the modern /stage Solaris USD-based pipeline.
- Karma Rendering — Drive a Karma render from Solaris and ship final frames.
- Caching, Versioning, and Production Hygiene — Make the project reproducible, recoverable, and shareable.
How to use this
Work top to bottom — each lesson builds on the last — or jump straight to what you’re stuck on. Every page lists what you’ll do, the exact menus and shortcuts, and the common mistakes to avoid.