Tutorial
Houdini tutorial for beginners (free curriculum)
A free, step-by-step Houdini curriculum for macOS beginners — 9 lessons from interface basics to caching, versioning, and production hygiene.
Learning Houdini from scratch on a Mac? This is the full beginner curriculum — 9 hands-on lessons (about 12 hours total), in the order that actually makes sense, from the interface to caching, versioning, and production hygiene.
Each lesson is a real, do-it-yourself walkthrough. For hands-free help, Skilly teaches this exact curriculum live — a voice tutor that watches your Houdini window and points your cursor at the right button. Free to start.
The Houdini curriculum
- Interface and the Network Mental Model — Cross the conceptual threshold from “DCC with menus” to “graph of operators”. Without this, nothing else in Houdini makes sense.
- SOP Geometry Basics for FX Sources — Build the source geometry every simulation needs. The point of this stage is not modeling — it is producing clean, attribute-rich geometry to feed into DOPs.
- Pyro — Fire and Smoke — Run a sparse pyro simulation from source to cache.
- FLIP Fluids — Simulate water, splashes, and viscous fluids with the FLIP Solver 2.0.
- RBD Destruction with Bullet — Fracture geometry and run rigid-body simulations using packed primitives and the Bullet solver.
- Vellum — Cloth, Soft Body, and Hair — Simulate flexible materials with the modern Vellum framework — one solver, many constraint types.
- Solaris and the LOP Workflow — Move from /obj-context legacy lighting to the modern /stage Solaris USD-based pipeline.
- Karma Rendering — Drive a Karma render from Solaris and ship final frames.
- Caching, Versioning, and Production Hygiene — Make the project reproducible, recoverable, and shareable.
How to use this
Work top to bottom — each lesson builds on the last — or jump straight to what you’re stuck on. Every page lists what you’ll do, the exact menus and shortcuts, and the common mistakes to avoid.
Keep learning
Related guides
Houdini Caching and Production Hygiene
Make the project reproducible, recoverable, and shareable. — step-by-step on Mac.
How-toHoudini FLIP Fluids (beginner guide)
Simulate water, splashes, and viscous fluids with the FLIP Solver 2.0. — step-by-step on Mac.
How-toHoudini Interface and Network Mental Model
Cross the conceptual threshold from "DCC with menus" to "graph of operators". Without this, nothing else in Houdini makes sense. — step-by-step on Mac.
How-toHoudini Karma Rendering: Solaris to Frames
Render with Karma in Houdini: set up Solaris, choose CPU or XPU, configure samples and denoising, and export an image sequence with USD Render ROP.